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Answers mostly supplied by Frank Chadwick or Greg Novak.
1. Can divisional commanders rally brigades, or is it Army and Corps commanders only?
Answer: Only Corps and Army commanders may rally routed units.
2. If a unit wants to engage in melee, must it align with the enemy base? For instance, a confederate brigade was contacted in the rear by two federal brigades, each partly contacting the confederate rear. Is this legal ?
Answer: Yes, this is legal. A unit does not have to align, it only has to connect with the front edge (or one of the front corners).
3. The unit in 2 above, does it turn to face the rear, as a face change.....(a) immediately, (b) after contact, (c) never. ?
Answer: Never
4. Does the unit in 2 above get to use all its melee dice, when contacted only to rear?
Answer: Yes. The penalty is in the morale check.
5. When moving units across a bridge, they suffer no movement or disorder effects, unlike crossing at a ford, correct ? Is there any disadvantage if they intend to move into contact?
Answer: Not exactly correct. A unit must be in march order to cross a bridge without movement penalty. If not in march order they pay half their movement just as if crossing a ford. If they move into melee contact they are disordered, just as if crossing a stream or ford.
6. Does a rear attack count as a flank attack for morale checks ?
Answer: Yes. Flank is everything not to the front.
7. Can someone explain what the rule on page 7 with the *** beside it means. "Line meleed from flank -2 " We was a little confused by all this flank stuff.
Answer: That should read "regimental stand meleed from flank" It refers to Ancient Regime armies mounted on regimental stands. Ignore it for the ACW.
8. Can an element move at an angle of up to 45 degrees two ways in the same turn. For instance we have unit at "A" and it wants to move to "B" without >going through the Town "T". Can it move to "C" then onto B in the same turn ?
A
TTTTTT C
TTTTTT
B
Answer: Yes it may.
9. If a unit has routed in a previous turn it stays in the same place unless moved - correct?
Answer: Yes
10. What happens if another unit retreats through a previously rout unit it? Does it:
Answer: Rout again and suffer another casualty.
11. If we really want to increase realism let us find a way around the game system's biggest flaw: that a unit fires at full strengh until its last strength point is gone.
Answer: If we do a second edition to the rules (as I'm certain we will some day) I am really going to have to put in a section on what a strength point lost really is, as this is a fairly common comment. I've said this before, but new people are always coming on to the list, so it bears repeating. When evaluating a unit's strength, it receives one strength point for every 500 men present. However, each game lost point is assumed to be actually a loss of 250 men, not 500, and the unit is assumed to lose the ability to function completely once it is reduced by casualties to half strength (i.e. all of its points are gone). So a 4 point unit (2,000 men) which is reduced to it "last strength point" still has 1,250 men on the firing line.
12. When two road columns melee and one of them subsequently routs, does it:
Answer: It routs off of the road at normal speed, and is no longer considered to be in road column. This would also be true of a unit in road column which lost a melee and was forced back but not routed.
13. I was re-reading the rules last night and something caught my eye. A unit cannot become "Stationary" if it is disordered. However, reading the combat example in the rule book a unit seems to be able to become disordered while "Stationary" and keep the extra combat dice - its targets get a saving throw against them, of course. Is this correct?
Answer: No it isn't and if the example says that then it is in error. Once a unit becomes disordered it loses its stationary status.
14. A unit must be in command to be declared "Stationary". I had then assumed that the commander, having organised the troops for defence, can move away, and the troops remain "Stationary" until they move, but others out there seem to think that this is not the case.
Answer: You are correct. A unit must be in command to become stationary; it does not have to be in command to remain stationary.
15. Frank Chadwick writes: The term "disrupt" is a typo and should read "disorder."
16. How are multiple unit melees resolved?
Answer: My intent with the melee rule was that "a melee combat" is always fought between a single unit and one or more enemy units. I expected that the single unit would always be the defender, but I now see that in certain circumstances it may be necessary for one attacker to attack two defenders. In this case that is a single melee combat and the dice from both defender are combined. The important considerations here are:
Let's imagine that a stand (stand 3) charges (enters in melee) two ennemy stands (because stands 1 and 2 are in base contact togteher), giving the following schema :
3333
3333
11112222
11112222
Stand 3 is supposed to touch fronts of 1 and 2. The attacker
chooses to attack only stand 1 and not stand 2. Stand 3 does not
have to touch both stands. It can change facing at the start of
it's move and move so it only contacts stand 2. This is
advisable.
It is adviseable because the attacker may not choose to only
attack one stand or the other. All stands which the attacker
touches must be attacked. I know that this is not precisely
spelled out in the rules, but that is the intent.
17. With respect to the and moving in/through towns. The new rule says a unit can only suffer 1 disorder/turn no matter how many towns it moves through. I assume this means that a unit disordered by moving through a town no longer loses a strength point to stragglers when exiting the town or entering other towns, duing that turn. But if a unit is already disordered it will still lose a strength point (but only one) when it first enters/leaves a town during any turn.
Answer: Right
18. Can I conclude that roads or movement in road column do not negate the penalties for moving up and down hills?
Answer: Roads do negate all terrain penalties.
19. What happens when a unit rout's and comes to an unfordable river? If it were a stream or wood the new rules say you take a casualty and move through, at reduced rates (?). But what happens at unfordable rivers?
Answer: Take a casualty and stop in place.
20. If crossing a river at a bridge and you are in column of march you don't pay a movement penalty. Can you only cross an unfordable river at a bridge in column of march?
Answer: Artillery pays no movement penalty. Infantry and cavalry pay no movement penalty but are disordered.
21. In the quick reference chart with Nap. Returns, no mention is made of saving throws being lost when under fire from heavy guns. Was this an oversight, or is there a rule change?
Answer: An oversight. Units in town or under counterbattery fire still lose their saving throws versus heavy guns.
22. In the morale modifiers list, we have : 'Army commander attached to unit +1'. Let's imagine the following pattern (each B = Brigade stand, C = Army commander). In the following diagram which Brigades is he attached to?
|B1|B2|B3|B4|C|
Answer: Only B4 is attached to the army commander. Only one unit may be attached and the army commander must be touching it.
23. In the following example (G = Brigade with battalion gun, B = Brig. without bataillon gun, only muskets). Does B has to test morale (he is in close range of G's bat. gun) ?
|B| <3" distance> |G|
Answer: No. No unit ever tests morale just because of close range to battalion guns. (Reread the battalion gun rule.)
24. In the example above does G have 1 dice to shoot his battalion guns (or does he gets all his dice or does he get none ?)
Answer: He shoots his battalion guns. Everything else is out of range.
25. What happens if a commander stand gets meleed ? Can he be attacked or counter attacked ?
Answer: Commanders may never be attacked. If a unit comes in contact the commander is just moved out of the way and the enemy unit continues moving. For combat purposes it is as if they are not there.
26. If a unit moves within close range distance of an enemy unit, but is not within the enemy arc of fire must it check for morale?
Answer: One must reason that the fire from the guns are causing the units to check morale so, no. If you can't hit it, it doesn't have to make a morale check for short range arty or advanced firearms. Now if you contact an enemy unit, then yes you must check morale check no matter what face of the unit you contact. Remember that if you hit a unit in the flank not only does it suffer a negative morale modifier, but you get a positive one. Also remember that an arty unit contacted in the flank or rear receives zero combat dice.
27. If a unit is stationary can it change face and still count as stationary?
Answer: Yes see definition of stationary on page 7 of the rules.
28. Can unlimbered artillery, which is stationary, change face and still count as stationary?
Answer: Yes, they may pivot in place for free. Greg Novak makes the following suggestion however. - This should be limited to Napoleonic era artillery and later Early 1700 artillery should not be allowed to move once it unlimbers - Seven Years Artillery should be treated as Poorly Trained Artillery, and not allowed the free facing with the exception of Horse Artillery. Napoleonic Artillery and later should be allowed the free facing - after all in a one hour turn the guns should be able to turn and meet the threat - of course pivoting to face one flank may leave the other open!
29. Casaulties to artillery don't count to exhaustion level either before the game or during. However do they count when calculating hits taken for a morale callapse, either during the turn of a collapse or in subsequent turns?
Answer: Nope.
30. In the following diagram A & B have charged X; (note the slight overlap onto Y)..Can A & B melee with X and not melee with (ignore) Y this turn?
XXXXXXYYYYY
AAAAABBBBB
Answer: If B is in contact with Y, it must melee it - so this melee must be viewed as two seperate melee's
31. In the eample in 30 above, if X loses the melee and so must retire, can A or B occupy the *exact* space left by X?
Answer: A can - but B can not as B will be in melee with Y.
32. Again refer to the diagram in 30. If X loses the melee and so must retire, the next turn will start with Y in contact with B. Can Y now move away if it wants too? This is important - you don't normally start a turn in contact with the enemy!
Answer: If B was in contact with Y, that melee must have been fought
33. With reference to the following diagram. A & B are both facing X. X has charged A. It defeats it and occupies its space. The left of X is now in contact with the left of B. On the next turn, can B simply change facing and engage in melee in contact with X? If >B were intially stationary - is it still stationary?
XXXXXX
AAAAAABBBBB
Answer: If X wins - it can occupy A's place and change facing but may not enter into melee with B - ie end the turn touching B. B, Can turn in place and keep it's stationary status - and fire into X, or may charge into B.
34. With respect to cavalry saving throws do cavalry withdraw 12" when shot at (i.e. as soon as the defending cav player states "I will roll to save and withdraw when you shoot at me"), or when actually *hit* (after they make their saving throw)?
Answer: They withdraw as soon as they maike the decision to attempt a saving throw, and withdraw whether or not the roll is successful.
35. On p14 in the para headed "Cavalry Saving Throws", the 4th sentence seems to imply the saving throw must actually be used, but the fifth sentence merely mentions enemy firing (not necessarily hitting). I would have thought that the actual process in operation here is that the cav see the incoming and move out of the way *in case* they get hit, or to throw off the enemy aim, rather than say "that was nearly a hit, let's move now."
Answer: Close. What actually happens is that as soon as cavalry starts taking casualties they rapidly displace. It's very easy to pound infantry with artillery; cavalry usually only gets pounded when it allows itself to.
36. A unit of poorly trained regulars do not recieve a free facing change - thats fine. But can said unit move obliquely?
Answer: Yes they may.
